Mikołaj Smoleński

 

Mikołaj Smoleński studied in the Architecture Department of the Wrocław University of Science and Technology, and on the Oulu University in Finland under the Modern Nordic Architecture program. He also holds a postgraduate degree from the University of Art and Design in Helsinki. He co-created the CH+architects team and manages the SOFFT platform which is concerned with issues related to design aimed at local communities and dedicated to public spaces. The author and co-author of around twenty awarded and distinguished competition projects.

04 Polegiwacz
1404
05 Pawilon mobilny MoKaPP
ProEXR File Description

=Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 1000.000000
cameraFarRange (float): 1000.000000
cameraFov (float): 83.956909
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 200.000000
cameraTransform (m44f): [{0.999991, -0.00025926, -0.00418733, 3201.29}, {-0.00419534, -0.0617964, -0.99808, -1141.91}, {-2.91038e-010, 0.998089, -0.0617971, 157.735}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 2999, 1687]
displayWindow (box2i): [0, 0, 2999, 1687]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
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tiles (tiledesc): [64, 64]

=Channels=
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VRayReflection.A (half)
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VRayReflection.R (half)
VRayWireColor.A (half)
VRayWireColor.B (half)
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VRayWireColor.R (half)
VRayZDepth.A (half)
VRayZDepth.B (half)
VRayZDepth.G (half)
VRayZDepth.R (half)
ProEXR File Description

=Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 1000.000000
cameraFarRange (float): 1000.000000
cameraFov (float): 104.086166
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 200.000000
cameraTransform (m44f): [{0.700397, -0.0515134, -0.711892, 159.226}, {-0.713753, -0.0505494, -0.698571, 802.135}, {-3.72529e-009, 0.997392, -0.0721725, 161.235}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 2999, 1499]
displayWindow (box2i): [0, 0, 2999, 1499]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]

=Channels=
A (half)
B (half)
G (half)
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VRayWireColor.B (half)
VRayWireColor.G (half)
VRayWireColor.R (half)
VRayZDepth.A (half)
VRayZDepth.B (half)
VRayZDepth.G (half)
VRayZDepth.R (half)